THE MAKER MOVEMENT
"Fundamentally, therefore, the Maker Movement is about moving from consumption to creation and turning knowledge into action. In pedagogical terms, it is firmly located within the broadly constructivist philosophies of education. While the idea of making is certainly ot new, today's makerspaces are rooted firmly in the 21st century, in here and now. They are a mash-up of differentiated learning experiences combining traditional elements supported by new technologies. The maker approach to learning is highly learner-driver and recognizes that while immediate and teacher-defined learning certainly does occur most of the time, it should not be the primary objective. One of the overriding themes in maker education is individuality. ...The individuality within such an environment comes out of the solutions that students create and from the self-confidence ad self-awareness that come from the process of designing, making and sharing....The Maker Movement embraces the power of collaboration. ...Students today are already aware that learning extends beyond the four walls of a school and they are part of a global educational community...The Maker Movement encourages a growth mindset, which tolerates risk and failure and maybe even encourages it. It is a truism that is nonetheless rarely acknowledged in formal education that failure is a necessary step on the road to success and inno (Laura Fleming, Worlds of Making)
"By nature, the idea of making is playful. Tinkering is a uniquely human activitiy, combining social and creative forces that encourage play and learning. If play is what you do outside schoool, then that is where the real learning will take place and that's where inovation and creativity will be found. ..Research shows that play builds social-emotional competence in many domains:language skills, social skills, empathy, imagination, self-control, persistence, and higher-order thinking. ..Maker Movement may be a way of bringing play back into the picture." (Laura Fleming, Worlds of Making) |
THE DESIGN THINKING PROCESS
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CONSTRUCTIONIST LEARNING-Seymour Papert
"Seymour Papert was a world-renowned mathematician, learning theorist, and educational-technology visionary, He delighted in his interactions with children of all ages and from all walks of life. He was among the first to understand the revolutionary potential of computers in children’s learning, recognizing that computers could be used not just to deliver information and instruction, but also to empower children to experiment, explore, and express themselves.
Seymour Papert was the founder of the Constructionist Learning Lab, and he had 8 big ideas that were crucial to the undertaking of this type of teaching and learning. These big ideas are found in Invent to Learn: Making, Tinkering and Engineering in the classroom." http://makers.global2.vic.edu.au |
DESIGN CHALLENGES
STEAM-Incorporating the ARTS into an Inquiry
CODING
Bee-Bot is a great way to programming for very young children.
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Sphero fuses physical robotic toys, digital apps, and entertainment experiences to unlock the true potential of play and inspire tomorrow's innovators.
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"Ozobots are small, smart toy robots that empower gamers and learners to code, play, create and connect the physical and digital worlds."
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"Meet Cubetto: the friendly wooden robot toy for kids aged 3-7, chosen by 20000 parents & teachers to guide kids on coding adventures without screens."
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An Invention Kit for Everyone, is an electronic invention tool and toy that allows users to connect everyday objects to computer programs.
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"Scratch is a free programming language and online community where you can create your own interactive stories, games, and animations."
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"Using a programming language of colored blocks that fit together like puzzle pieces, StarLogo users create games and simulations to study diverse concepts."
"Enchanting is a Scratch mod for programming LEGO Mindstorms NXT robots"
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"Open-source electronic prototyping platform enabling users to create interactive electronic objects."
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"GO. LEGO Education teach STEM through playful learning experiences ... Build Code Learn with LEGO Education."
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STORIES FOR DESIGN CHALLENGES
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